上古卷轴4汉化补丁 伙伴mode没有头

求上古卷轴4 最强装备代码?
求上古卷轴4 最强装备代码?
08-10-28 & 发布
全套的装备没有神器的, 输入player.additem 编号 2626a 2626b 2626c 26270 26272 26263 以上是物理防御最高的恶魔套装的代码. 如果算上神器的话,盾牌最好用Seperate at Birth的第三个后续任务中拿到剑去Chorrol城堡换,你有全物品代码可以查一下,是E开头的盾牌,最后一个单词是Chorrol.(这是带物理反 射的盾牌)或者查那个Spell Breaker(带魔法反射的盾牌). 铠甲,如果你装了九骑士,那么九骑士的铠甲是比较好的,否则就一般的恶魔铠甲,加块石头自己打造比较好. 其他的装备我都是用Oblivion石头(Sigil Stone)或灵魂石(Soul Gem)和普通恶魔装备合成的. 这里说一下,你看全物品代码的时候会发现很多物品有好几个同名的但代码不一样,一般最后或倒数第二个是最好的. 还有一套装备不知道你喜不喜欢,就是召唤类的那套,外型和防御基本都和恶魔套装一样,但重量是0.你查一下是Bound开头的各种装备,如Bound Helmet, Bound Boot等
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古4几条实用代码--------------------------------------------------------------------------------  在游戏中按TAB上面的`键.然后输入后回车就可以了。PLAYER.ADDITEM空格00000F空格5000 给自己的角色加5000块钱(以此类推)PLAYER.SETAV直接设置角色的数值.比如把力量设置成100就可以打入PLAYER.SETAV空格STRENGTH,100PLAYER.MODAV相当于中了减状态的魔法,比如想把力量属性减低10点变红色就可以打入PLAYER.MODAV空格STRENGTH,-10 如果想还原回来的话,打入PLAYER.MODAV空格STRENGTH,10(去掉减号就行)PLAYER.MODPCS把某个技能在现有的基础上加上多少点,比如想把钝器技能在原来基础上加20点的话,就打入PLAYER.MODPCS空格BLUNT,20回车STMB这个命令是修改远近距离树木的密度的(个人测试后感觉)。默认近距离是-0.250000,远距离是-0.750000,如果想修改一下的话,可以这样打入STMB空格-0.100000空格-0.100000然后回车.远近的树木密度就应该更改了。但是具体效果不明显,是否能降低树木的密度而加大游戏的流畅度,还不好说。其他一些的测试有的还不太懂,所以就放上这些比较实用的,有时间再好好测试其他的.希望大家玩的开心~~控制台命令大全-------------------------------------------------------------------------------- 控制台命令,英文来自UESP(UNOFFICIALELDERSCROLLSPAGES,)——大部分实用的都在这了,还有不少修改内部数据的没有列出,不过那些乱改容易死机,以下这些就完全足够用了……TGM ·TOGGLE GOD MODE( 开启/关闭上帝模式) PLAYER.ADDITEM · CREATE NEW ITEM(创建物品,物品代码见之前某朋友的物品代码下载的帖子) KILL · KILL TARGET CLICK ON TARGET TO SELECT(杀死目标,点击选择目标) TFH · TOGGLE FULL HELP(开启/关闭全部帮助) UNLOCK· UNLOCK TARGET(开锁) COC &&LOCATION&& · TELEPORT(传送,LOCATION为你想去的地点名字) SHOWRACEMENU · CHANGE RACE/APPEARANCE(改变种族和相貌) SHOWCLASSMENU · CHANGE CLASS (改变职业)SHOWBIRTHSIGNMENU · ALLOWS YOU TO CHANGE YOUR BIRTHSIGN (改变星座) TFC · &UFO CAM& FREEFLYING CAMERA (开启/关闭空中俯视镜头模式)PSB · ADD ALL SPELLS TO PLAYER (得到所有魔法) MODPCS &SKILL& &NN&· ADDS NN POINTS TO THE SKILL SKILL NAME TO USE IS THE NAME MINUS SPACES, E.G. HANDTOHAND (增加某技能SKILL NN点,技能的空格省略) MODPCA &ATTRIBUTE& &NN& · ADDS NN POINTS TO AN ATTRIBUTE(增加某属性NN点) PLAYER.SETLEVEL &N& · CHANGES PLAYER LEVEL TO NN RANGE IS 1-255 (改变玩家等级) SEXCHANGE · CHANGES YOUR GENDER (改变性别) CAQS · COMPLETES ALL QUEST STAGES(完成所有的任务) SSG · CREATES A WINDOW WITH THE FULL GAME SCENE GRAPH(开启图形对象窗口——以TREELIST的形式显示当前游戏所有图形对象的属性、方法、事件等) Q· EXIT GAME WITHOUT USING MENUS(快速退出游戏) ADVLEVEL · FORCES A LEVEL UP WITH THE LEVELUP SCREEN.(强行打开升级画面) ADVSKILL &SKILL& · FORCES A SKILL LEVEL UP(强行让一个技能升级) ADDSPELL &SPELLCODE& GIVES YOU SPELL NEED LIST OF SPELL CODES (将某个魔法加入你的法术书,法书代码略) PLAYER.SETAV &ABILITY/ATTRIBUTE& &#&· INCREASE (OR DECREASE) ABILITY OR ATTRIBUTE (增加或减少某能力或属性,比如种族特性,吸血鬼特性等) MOVETOQT ·TELEPORTS YOU TO YOUR QUEST TARGET (传送你到达任务的下一个目的地,超实用……)
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只需一步,快速开始
今天下午没有课,
和同学去中关村,买了一张上古卷轴4.。。。。。。
是的,你没有听错。。。。。上古卷轴4.。。。。。。
硬件杀手,现在仍然对配置要求十分严格,而我的本本A8TC,的显卡7300.。。。。。。。。64BIT的位宽
是否可以在不损失太大画质的情况下搞定这款BT游戏呢 ,答案是能!!!
下面我把自己的设置告诉大家,
E:\Documents and Settings\Administrator\My Documents\My Games\Oblivion
首先在上述地址中找到名字是Oblivion.ini的文件,打开,注意了,我的系统盘是E盘,如果是C路径则响应改变。
SStartingCell=
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=10
uGridDistantCount=18
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=
uiFaceGenMaxEGMDataSize=
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=0
bUseThreadedParticleSystem=0
bUseMyGamesDirectory=1
uVideoDeviceIdentifierPart1=
uVideoDeviceIdentifierPart2=
uVideoDeviceIdentifierPart3=
uVideoDeviceIdentifierPart4=
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=0
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=0
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=0
bDrawShadows=0
bUseRefractionShader=0
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=800
iSize H=600
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=220.0000
fShadowLOD1=100.0000
fLightLOD2=630.0000
fLightLOD1=80.0000
fSpecularLOD2=420.0000
fSpecularLOD1=120.0000
fEnvMapLOD2=300.0000
fEnvMapLOD1=70.0000
fEyeEnvMapLOD2=80.0000
fEyeEnvMapLOD1=70.0000
iPresentInterval=0
fSpecualrStartMax=
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
fGamma=1.0000
bDecalsOnSkinnedGeometry=1
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=1024
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=1
iActorShadowCountExt=1
bAllow30Shaders=0
iTexMipMapMinimum=0
iTexMipMapSkip=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=0.6900
fNoLODFarDistanceMax=
fNoLODFarDistanceMin=
[Controls]
fVersion=1.7000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
Attack=00FF00FF
Ready Weapon=0021FFFF
Sneak=001DFFFF
Change View=001302FF
Journal=000FFFFF
Wait=0014FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterDisplacements=0
bUseWaterShader=1
uDepthRange=250
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=
uNumDepthGrids=3
bUseObliqueFrustumCulling=1
bDSoundHWAcceleration=0
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.5300
fDefaultMusicVolume=0.2600
fDefaultFootVolume=0.2500
fDefaultVoiceVolume=0.5400
fDefaultMasterVolume=0.5700
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=
fHeadroomdB=2.0000
iMaxImpactSoundCount=18
fMainMenuMusicVolume=0.6000
[ShockBolt]
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=1
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3
[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=
fDifficulty=0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=1
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[BackgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iExteriorPriority=50
bCloneModelsInBackground=0
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=0
bDisplayLODBuildings=0
bDisplayLODTrees=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=3.0400
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=2.6800
fLODMultLandscape=1.0000
fLODMultTrees=0.4754
fLODMultActors=5.0000
fLODMultItems=5.0000
fLODMultObjects=5.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
iMinGrassSize=80
fGrassEndDistance=
fGrassStartFadeDistance=
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=0
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the &Warnings.txt& file for more information.
SMasterMismatchWarning=One of the files that &%s& is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
SDirectoryName=TestCameraPath
SNif=Test\CameraPath.nif
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
将如上代码替换原来代码,虽然画面会损失,但是达到了画面的性能的平衡点,对了我是把显卡超频到520/930的情况下跑的,用ATI TOOL超频的,没错ATI TOOL可以超频N卡。。。。,值得与小弟配置相仿的同学尝试。。。。。。。。。。
下面再多唠叨一句,游戏玩家买本一定要看显卡位宽。。。。。我就是当时没有找到合适的软件而误购了A8TC。。。。。。。。。JS骗我位宽是128BIT。。。。。。
推荐软件:RIVA TUNER 2.05& & 可以看到显卡位宽
更多作者主题
UID7806375在线时间1433 小时注册时间最后登录积分15140阅读权限70本币8743 板币0 idea豆1 奶牛币-1122 绿豆0 电商币0
本无缺(LV7), 积分 15140, 距离下一级还需 14860 积分
看得人眼花...
而且外加看不懂...
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资深本友(LV5), 积分 2668, 距离下一级还需 2332 积分
會有效果&&不過俺用同樣方法調《彩虹六號vegas》 還是慘不忍賭……
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7300 能上520核心,天啊
我最多才460
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本念于胸(LV4), 积分 815, 距离下一级还需 1185 积分
笔记本可用的有哪些128位宽的显卡呢
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资深本友(LV5), 积分 3942, 距离下一级还需 1058 积分
估计和9550玩战争机器一个画质吧
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本色英雄(LV6), 积分 7726, 距离下一级还需 2274 积分
变的不是我...是月亮...&
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本念于胸(LV4), 积分 1116, 距离下一级还需 884 积分
呵呵,还是通过修改上古的文件来加速啊.
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只有这样了,回楼上的,没有什么不可以,GO7300超频能力还是很强的,520的核心绝对可以,
但是我是买了个COOLMASTER的散热底座,呵呵
再回楼上的朋友,128BIT的我推荐GO X1600 GF8600或者以上都不错,
我当时就是因为找不到合适的软件看位宽,酿成苦果。。。。。。。
大家一定要高度警戒。
玩上古4画面还过得去,GO强很多的
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◎铁帽师◇宪兵队长◇&
关掉一堆特效先!
GO7300不超=6200TC
超了接近7300GS
UID在线时间9 小时注册时间最后登录积分29阅读权限10本币1 板币0 idea豆0 奶牛币0 绿豆0 电商币0
入门本友(LV1), 积分 29, 距离下一级还需 21 积分
加个散热器可以上的,
买买买!败败败!年末了,这一年你们都任性了吗?败家党们,来吧!14年即将过去了,该清点一下自己的败家产物了,和小伙伴们一起分享这一年的收获吧。晒的产品可以是2014年已经入手的,也可以是想要败的,没有产品限制,尽情任性尽情晒!

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