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What the developers have to say:
Why Early Access?
&As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!&
Approximately how long will this game be in Early Access?
&It will be in Early Access until we're ready to release it. We're anticipating at least a few months.&
How is the full version planned to differ from the Early Access version?
&The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.&
What is the current state of the Early Access version?
&Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.
Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.
Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!
We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.
If you have any questions, suggestions on bugs, please do report. :)
Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.&
Will the game be priced differently during and after Early Access?
&We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.&
How are you planning on involving the Community in your development process?
&We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our ,
or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!&
Buy The Red Solstice
$19.99 USD
Buy The Red Solstice 4-Pack
Includes four copies of The Red Solstice - Send the extra copies to your friends!
$59.99 USD
Recommended By Curators
"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."
Recent updates
23 December, 2014
Santa came to Tharsis looking for good children to bring presents to. He didn't find any children, but he found some STROL virus. Now he is Santa Claws a horribly mutated creature that needs to be put down ASAP.
Be the one to kill most evil Santas and receive special rewards from the Elysium corporation.
Check your current score by selecting &stats& button on the lobby menu or by browsing to the following URL: /stats/265590/leaderboards/624252/. Leaderboard closes on January 7'th 2015.
The hunt is on!
We also decided to bring in something hot to combat winter blues.
Hellfire's Arclite weapon mechanics have been reworked, giving it a substantial boost. It's flame will now set monsters on fire, making continuous burn increasingly more deadly.
Ironward team wishes all of our players merry Christmas and happy new year.
18 December, 2014
With this update we officially feature a new industrial themed map. It provides a dark and gritty feel. It's narrow corridors and a central defense position will require some new strategies and should provide a fresh experience to veteran players. Monsters will move 10% faster on this map.
Along with the new map we feature four new missions:
In the Eye of the storm mission players will be trying to restart failed reactors and bring back colony shields while running in the dark. Remember that box of road flares you threw away? Well, sh*t happens...
Enemy at the Gates mission will teach players a valuable lesson, that the enemy at the gates is much better then the enemy rushing through the wide open gates.
Colony Defense System makes the marines deal with a case of hacked turrets. Sometimes it's worth finding the person responsible and undoing the damage they have done. Sometimes it might be preferable just to clean the mess up with some explosives.
There are many enemies in The Red Solstice. Good thing is that they can't multiply on their own. Until now. &Kill it before it lays eggs& is no longer a valid option. Can you contain the infestation from spreading before you face overgrowth?
Sargon is a burrower boss that has been introduced some time ago and has seen some tweaks to make him work properly. He is working now and we love him :)
As you have noticed, with the past updates we have been introducing some new skills, including marksman's seismic pillar and assault's T1 sensors overhaul.
It is also worth mentioning that the pistol got a new burst mode that replaced seldomly used aimed mode. It was introduced as an experimental &ninja change&, but we feel it can be fully featured now.
Prologue mission has been re-evaluated and a number of potential weak points have been identified. Some of them we have already managed to improve upon, so the prologue should serve it's purpose of teaching new players gameplay basics a bit better.
Recent sound engine changes have allowed us to introduce fade in/fade out effects that should make sound transitions a bit more fluid.
Our composer has created some new music we'll be using to create a more dramatic atmosphere for the evacuation mission.
As a result of ongoing graphics engine upgrades, HDR effects were introduced, allowing us to create much better glow effects, more lively explosions, more toxic toxic clouds and overall more modern feel. A bug was introduced with the initial deployment of HDR system causing crashes on certain machines. With this update those issues should be resolved. HDR effects can be adjusted in the options menu.
Report bugs and leave feedback for this game on the discussion boards
About This Game
The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.
One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.
Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.
NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!
System Requirements
Minimum:
OS: Windows 7 or Later
Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
Memory: 2 GB RAM
Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
Network: Broadband Internet connection
Hard Drive: 1 GB available space
Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
Additional Notes: OpenGL / OpenAL
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862.8 hrs on record
Early Access Review
** Early Acess Review as of 12-20-2014**8 Player Co-OP. If your a fan of the War3 mod or the SC2 where teamwork is key to survive the game then look no futher. The game is fun and addictive but has a moderate learning curve. The grind for skills isn't that bad since most of the major skill a player would use in any classes could be attain in 5-6 games depending on ability to play the game. *Playing mode* There are as 2 maps playable and a 3rd one in testing. This is all for CO-OP. There is no single player at this moment but should be added but no time table for it. To me this game primary focus is the CO-OP aspect to create a growing community and hope for an editor to come out to provide user created content soon!!You can ask your questions here and I will try to answer them correctly to the best of my ability. The developers are active and particpate with the community on daily bases and patches come frequent enough with fixes and new content. The community with is still growing but are open to new people to joining everyday. You will meet people all over the world with one goal in common to kill zombies and spray lead till they stop moving. *****TLDR*****Pro-- Good game, Growing community, Responsive Developers, CO-OP fun.Con-- Growing community, Lack of Single Player for some people atm, Moderate learning curve *note*I play this game for about 700hrs so my POV is over the progress from the start of the game till now.Ask questions if you like.
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481.4 hrs on record
Early Access Review
I found this game by searching for the multi-player co-op tags on steam.
If you're looking for that kind of experience, and like challenging games, then this game is for you.
They are reportedly working on a single player mode, but cooperative-multiplayer is where the heart of this game is.The game IS challenging.
If you are playing at the correct difficulty for your team, you will lose more often then you will win.
Even though it's early access, the game is very playable.
They've had some buggy patches but they tend to fix them pretty quick.
The devs are on a fast-release cycle and they listen to the community as to what is and isn't working, what's fun and isn't fun, and they participate in the forums.
Now that the game is more stable, the dev's have been focusing on adding more content (maps, bosses, missions, skills, etc) which is keeping the game fresh and challenging.If you can get this game on sale, or money isn't a big deal,
I'd definitely recommend the early access version.
If you are on a tight budget, you may want to wait for release.
I have ~500hours on record so far for a $20 game.
So I'm very happy with the value I'm getting.
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14.8 hrs on record
Early Access Review
indeed recommended for all those who enjoy coop survival teamwork games. really hard which makes trying it again and again even better.
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6.7 hrs on record
Early Access Review
A very good tactical action coop game, set in a hardcore world where you won't survive without a leader who knows what he's doing (or if you throw grenades on a nuclear warhead).The early access already features a lot of content, and they're constantly adding more while balancing the game, plus it will feature a solo campaign.If you liked maps like Night of the Dead in Warcraft 3, get it !
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15.0 hrs on record
Early Access Review
The Red Solstice Is a new up and comeing team beased shooter gameso far enjoyed the classes sytem as well as the upgreads and a great size map with emenys poping up every keeping plays on there toes.The only problem i find is the respawn time is a bit too long.few things id like added would be more weapons and maps and some customization of your trooper i.e logo or colour and maybe armor changes as you rank you.Also so i hope the workshop cummunity will get on this game too.this will review will be changed as the game is complet
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2.2 hrs on record
Early Access Review
Fantastic isometric co-op game, that is anything but a run and gun shooter.It blends just enough strategy with action, that demands teamwork between your comrads or you will meet certain doom.Given it's in early access however, this is a review based on the current build of the product.Content is lacking in some corners, but for it's asking price of $19.99 USD, it makes some other early release titles for the same price pale in comparison in terms of offered content.The game truly needs some way to tweak a perfect balance of progression and level/player balance within the game, which currently it lacks.I personally enjoy the ol' &chase the carrot on a stick& progression system, but only when it pairs well with the content in mind, which is certainly tricky.I'm certain that over time, this game will grow and continue to provide additional content, methods of progression and more, so with that said...if you're a fan of over the top (view) tactical shooters, that provide a deep sense of team work with a slice of lone wolf goodness (as skill does matter) but don't mind the often restrictive nature of &play that class THIS way and none other&, then you'll certainly love this game.It kind of reminds me of the Space Hulk game in a RTS sense (rather than turn base) with a mix of twin stick shooter goodness.P.S. This game only really works with a keyboard and mouse, a controller really isn't needed for the style of the game (and i'm not sure if it even supports one currently), so keep that in mind if you're thinking you could have twin stick shooter style controls, this is mainly due to the interface.
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863.3 hrs on record
Early Access Review
The Red Solstice is brutal and I wouldn't have it any other way. It's rare to have a game that gives a real sense of accomplishment for completion these days. For the most part, you will fail and fail often. But having those games where everyone works together to pull it off is supremely rewarding.
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23.7 hrs on record
Early Access Review
10/10 would autocannon squad to death 10/10 would be blown up by friendly explosives10/10 would be mauled to death by evil santa clause
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0.1 hrs on record
Early Access Review
Already funded it on Kickstarter. But it's still better than expected. A lot of action :=
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22.1 hrs on record
Early Access Review
very reminescent of Spacehulk and aliens its like a more indepth
style game like AlienSwarm
definatly a awsesome little indepenat game and kicks some serious attitude
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6.4 hrs on record
Early Access Review
It takes the old school Starcraft over top play, gives you objectives, makes the monsters spawn in waves, and wraps it in a large map that you have to walk/run across through waves of monsters.8/10I like the game, just won't really play it without friends.
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43.5 hrs on record
Early Access Review
This game is really cool and difficult. And this game is fun.When you first start the game - well, you die... and die some more times. And then some more. When you see big enemies' level of HP for the first time you think &Holy cow! We are never gonna be able to kill this&. And you die. And yet you enjoy it ) You want to survive, to find a way to finally beat the mission, to save the day.Today was the first time for me when team was able to fully finish the mission. First time in 11,5 hours of gameplay. And this victory feels really good, even taking into accont the fact that I died at the the very end of mission. (Remember - you die at every corner!
One mistake - and you are dead meat! )So - try this game )To other aspects:This game is still early access and not all options, missions and features are available. :-( controls take some time to get used to. :-\Game community is really small :-( , but nice and helpfull :-) . You can easily join a team with experienced players, get advice and experience nice teamwork. :-) Nowadays there are rarely more than two of three teams assembling to play at any time. Sometimes there are only 10 people or less in lobby. :-(
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5.7 hrs on record
Early Access Review
Really good game. Get a couple of buds together and have a blast. It is difficult though. Ammo becomes scarce.
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3.5 hrs on record
Early Access Review
The mechanics are becoming quite nice.A very good stand alone of a Star Craft / Warcraft map series.
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212.8 hrs on record
Early Access Review
What is there to say about The Red Solstice...It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate. The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.EDIT:Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game. Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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728.8 hrs on record
Early Access Review
The playerbase has fallen below the critical level needed to sustain the 8-man game lobbies, and little seems to bring them back.There's also no single player mode, leaving players nothing to do if they cannot find a lobby.
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71.4 hrs on record
Early Access Review
I can not recommend this game right now.This game is great, you start out with little to no idea what to do, you die, sometimes you might get saved, sometimes you don't.You earn EXP and it means something, from new weapons and classes to small increases to damage and movement speed.You have a lot of fun dying and dying again. The downfall is for any of this to take place you need to have other people online to play with, And even right after patch, you will be lucky to get 6/8 lobby filled. As it stands I can not recommend picking this game up unless it is on sale or it is fully released, they complete single player, or they add NPC's that do more than follow you, because no one is playing it, and I know this review is kinda self defeating, but it is the truth.
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3.6 hrs on record
Early Access Review
Genre - Co-op Squad based survivalOn paper this game sounds great to me. You are part of a squad of marines have to complete missions and protect each other from alien hordes. There are different classes with their own perks and unlocks as you play through the game. However, it doesn't quite work at the moment. The objectives are not clear and a lot of players tend to play bunker, which seems to involve staying in one place and killing endless swarms of aliens. When you do get into fighting the inventory is difficult to navigate and it is not clear what the stuff does. The shooting seems to just involve selecting auto aim and reloading when needed. Really wish I had invested in another early access game as think there is too much that needs changing here to make this game enjoyable, although I could be wrong...please prove me wrong developers!
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8.3 hrs on record
Early Access Review
I want to tell you guys this game is a good one, which it is there's no bugs that I've seen yet.
It's challenging and it reminds me of Night of the dead from Warcraft 3 custom games, but I wish it would be more like swat aftermath :( anyway I am writing this review mainly to tell you that its dead there's usually around 3 people online now a days.. so buy at your own risk.
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167.5 hrs on record
Early Access Review
When you're first starting out, the game is really hard even on the easiest difficulty setting. I HIGHLY recommend reading the player guides if you want to get any good at this game. Once you know what you're doing and have a coordinated team, beating the game on easy and normal difficulty is a piece of cake. In that case, you might want to try hard or nightmare difficulty, both of which are extremely brtual.The community here is quite small. The veterans are quite welcoming if you're willing to learn, follow directions and get teamspeak. You don't have to talk on TS if you don't want to. As long as you can hear everyone else, then it's okay.
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Includes 152 Steam Achievements
Title: The Red Solstice
Genre: , , , ,
Developer:
Publisher:
Release Date: 10 Jul, 2014
Selected Projects at Game Connection &2013&
Nominated finalist at Reboot Develop Indie Game Awards &2014&
VAT included in all prices where applicable.&&
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