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手机影音 ONE救世主 完全版|One v1.25.4 N-Gage游戏 S60v3 多语言版
文件大小:12.74 MB 软件等级:
授权方式:free
软件类别:手机
软件语言:汉/英
运行环境:/S60v3/S60v3 FP1/S60v3 FP2 lt lt;
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开 发 商:S60 相关链接: 更新时间:2008年11月08日 19时05分08秒
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::软件简介::
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ONE救世主 完全版|One v1.25.4 N-Gage游戏 S60v3 多语言版
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1
必须参考这里才能***!
http://s60.s80.cn/Article/Html/3228.html
ONE 救世主
一款3D格斗游戏,对手机硬件要求较高。
游戏特色
* 多人游戏模式: 蓝牙
* 玩家人数: 1-4
* 蓝牙模式: 2 个玩家
打遍全世界,成为真正的ONE。您会在不可思议的地点接受考验,对抗久经百战的怪物和掌握不同战斗技术和风格
的暴徒。ONE打破移动游戏的界限。体验惊人的3D战斗和炫目的动作捕捉动画。定制您的人物使其真正成为自己。
通过世界联机排名系统,人人都想知道谁是真正的ONE
不能同时按两个键 的解决方法
ONE试玩版中可以同时按下两个键,比如同时按下“右方向键”和“5键”,会打出组合招数重拳。
但是完全版中,按下“右方向键”之后,再按“5键”就没反应了。也就是说,不响应同时按下两个键了。这样感
觉就出招就不连贯了。
现在找到一个解决办法,希望对大家有用:
切到游戏外再切回游戏
即进入游戏后按功能表键切换出来,再长按功能表,切换进入游戏,就可以两键同时按下了。
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1
One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured
moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform
was previously known as One: Who's Next as it's the sequel to the original gen game of
the same name.
Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That
goes double if your game is all about finding the one greatest fighter in the world. So I'm sure
Nokia's marketing department knew what they were getting in for as they prepared to pitch this
There is one subtle difference from the Highlander films though, and it is this. The second 'One'
(for the new N-Gage platform phones) is actually better than the first 'One' (for the original
N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements
made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen,
and kills the o osition stone dead.
And that takes some doing, because the original N-Gage 'One' was close to being one of the best
fighting beat-em-u on a mobile platform... ever. Looking back on that review (where it scored an
impre ive 83), there's a lot of things said then that are true now. The main one that caught my
eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to
a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has
critically lauded titles, mai tream titles, and third party developers lining up to do a second
wave of releases and development. So One is not as pivotal this time around, but it's certainly a
title that those following the N-Gage been waiting over. Delayed countle times, now it's final
here, is it worth the wait?
The first thing that hits you are the graphics. There's been a lot of heated discu ion, to put it
mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two
cam further apart. Some will point to One and say, well how much better-looking than that do you
want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even
better' if a separate chip was doing all the triangle drawing.
I'll leave you all to continue to re-iterate in the comments the same positio you've each taken
in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right
now, it doe 't matter. One's graphics are smooth, clear and understandable even without graphics
hardware. There's little smudging or hiding of lim or body positio - and that's very important
in a fighting game, e ecially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and eed in various
combinatio , we're not talking about supermen. The big give-away is when they jump. There's no
Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you
can get up to about shoulder height with the most agile fighter, which is more than enough to land
a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight
to play. The impre ion of fighting games by many is that you have to hit lots of butto (mash
them) and stuff ha e . It's more subtle than that. You're watching for your o onent to leave a
part of their body exposed while they attempt to strike you or move around - ot that, attack it,
while defending the rest of you, and you get a hit on them. Which dro their energy. Keep doing
this more often than your o onent and you'll win.
To help you, there are a variety of moves you can make, either by key combinatio (i.e. the
cla ic hold down and kick together to sweep your leg along the floor and upend the unwary
o onent), which give you all the regular fighting move or by chaining button pre es for ecial
moves - thankfully you don't need to memorise ma ive numbers of multiple button combinatio to
pull these off, as you did in the cla ic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The
N-Gage cla ic and QD had gaming optimised control pads, with all the vital phone controls out of
the way. Not only that, but the d-pad and raised butto made pulling off the combo moves
relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge
amount, mind you, but just enough to stop the controls flowing in your mind. You are always
co cious of where your thum are and what you want to pre . The good games can get to a point
where this is i tinctive, and while One is close to that point, there are just a few too many
times where the adrenaline is flowing, and you get a menu po ing up by mistake, or you're taken to
the N-Gage menu screen.
Does this stop it being fun? Only by a tiny margin, beat-em-up fa are going to love One. Not only
do you have a strong single player fighting experience with o onents that have re ectable levels
of AI, but you've got a number of other single player modes that will help you get the most out of
your game. Survival simply throws o onent after o onent at you until you drop to the ground, and
will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the
moves and combinatio (mostly two or three key pre es at most) that you'll need. There is one big
problem with this... it's only available if you buy the game! People downloading the demo are left
to muddle along, stumbling over moves and key pre es. If they're not au fait with the Beat em up
style, or aren't the sort of people who just experiment, then they could easily put One to one side
as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and
training should have been added alongside the regular 'straight versus fight' the demo already has.
Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your
character around the world, introducing first the idea of an underground 'wi er takes all'
competition to find the 'one' best fighter, but also gives you steadily more impre ive AI
o onents to fight, and unlockable clothes and items to customise your fighter on screen. As you go
along, this also brings up your score, and rather like ELO che rankings, you'll get more points
for defeating a better fighter than you, and le points if you're expected to win. This mea that
just because you have a ninja fighter in the later stages, it's not so easy to ama the points you
need by grinding out fights on lower o onents - and you'll need those points as they are the
online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your
fighter data is uploaded to the service. Going online after that will upload the score of your
fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local
o onents. I'm gue ing there are latency i ues trying to fight online, but the ability to compare
yourself with anyone else in a realistic way is a great addition, and of course mea there will
always be someone at the top of the table as the best of the best for people to aim for. And that
one person is going to have to work hard to stay there. It's well suited to mobile gaming,
implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and
it's surprisingly effective when compared to other modern beat em u , e ecially those on other
mobile platforms. It's also definitely an improvement on the original in many re ects.
But it's going to mi out on our rare Mega-game award by the smallest of margi . The fighting
genre is one that does not have ma a eal, and there's little in the way of introduction for the
casual gamer to allow them to be immersed into the game world in the way that, say, Reset
Generation has managed. Is there a good reason why 'training mode' is not available in the demo?
I'm still not convinced that generic phone keypads are suited for any game which looks and acts
like a co ole game - and make no bones about it, One is co ole quality - but a co ole where you
have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the
platform, and it's one of the main reaso that the score is so high. 'One' walks away with a
highly re ectable 89, and the lingering thought of what this would be like on a device designed
100% for gaming, as o osed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%
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