maya插件 Opencolladamaya如何加载

COLLADA 3.05 Downloads:
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COLLADA description
Plugi for Maya, 3DSMax, MotionBuilder and the FCollada API they are based on
COLLADA is e ecially designed to facilitate 3D information interchange with other DCCs and to integrate easily within tool chai for game development.
COLLADA provides plugi for Maya, 3DSMax, MotionBuilder and the FCollada API they are based on.
ColladaMaya also has a COLLADA FX capability, which allows artists and developers to create, modify, a ign and visualize complex Cg shaders.
Collada is designed to di lay advanced hardware rendering effects and to give immediate feedback while a shader is developed. ColladaMaya's hardware shader is fully integrated with Maya's Hypershade node-based shader editor, and creates dynamic GUIs for interactive parameter controls.
Using the plug-in, artists can import a COLLADA document, exported from Maya or nVidia's FXComposer, and manipulate it in Maya, then export in the COLLADA 1.4 format.
The plug-in also su orts references to legacy CgFX shader files. Certain features aren't su orted in the plug-in for Maya 8.5, due to internal differences in Maya.
COLLADA is lice ed and distributed under the MIT Lice e.
Requirements:
· Cg 1.5 for the COLLADA FX functionality TAGS:
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ColladaMaya_FREE_3.05B.exe
好东西,是什么我就不说了吧?适用于Maya 2008极其以下的Maya,插件装上后,可以把模型导出为dea文件,给Flex使用
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COLLADA plugi for Maya, 3DSMax, MotionBuilder and the FCollada API they are based on. As of March 1, 2008 new development will be done here.
http://sourceforge.net/projects/colladamaya/
[Discontinued] RenderMan Shading Language-based interperator plugin for 3dsmax[Discontinued] RenderMan Shading Language-based interperator plugin for 3dsmax
http://sourceforge.net/projects/maxshade/
AnimatedRollupControl with C++/CLI
Scene manager is a plugin for Autodesk 3d Studio Max that allows a quick and easy overview and manipulation of complex scenes.
http://sourceforge.net/projects/se-max/
A generalized schematic material editing system plugin for Autodesk 3d Studio Max. Please use SVN to acce source files.
http://sourceforge.net/projects/sme-max/
Download demo - 42.4 Kb
Download source code - 28.9 Kb
Introduction
I wanted the same graphic control that 3DSMax use in the pages 'create' and 'modify'. It is called a 'Rollup WindowA 3DSMax like Rollup control
http://www.codeproject.com/KB/miscctrl/rollupctrl.a x
By 3D Art we mean that it su orts the kind of tools found in a 3D a lication like 3dsmax, Maya or Softimage, but in a library format.
http://sourceforge.net/projects/sceneengine/
portal rendering, collision detection via BSPs, ISOSurfaces managing, NURBS, animated parametric surfaces, 3DSMAX plugin export for ma &am am am objects, fast rendering via OpenGL
http://sourceforge.net/projects/orion3d/
3dsmax toolkits for ogre3d engine, eazy to use, fully su ort for all sorts of entity type: ski ed meshes, billboards, morph-targets, uv animation...etc.
http://sourceforge.net/projects/ogremaxtoolkit/
This Plug-in for discreet 3dsmax adds the ability to export the SOFTIMAGE/Avid dotXSI file format. For import capability, visit www.softimage.com/co ect.
http://sourceforge.net/projects/dotxsi4max/
CavePaint is a small 3D-Paint program e ecially designed for the capabilities of a C***E (Cave Automatic Virtual I tead of common 3D-Paint programs like 3dsmax or maya, CavePaint is designed for a voxel ace.
http://sourceforge.net/projects/cavepaint/
KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in &am am #039;Making Game Demo&am am #039; book by Chad Walker, Eric Walker and Jani Kajala,
http://sourceforge.net/projects/ka3d/
Download source files - 7 Kb
Download demo project - 52 Kb
Introduction
Even thought this implementation seems to be a port of the MFC
Rollup Control
by Joha A WTL Rolldown control as seen in 3DSMax
http://www.codeproject.com/KB/wtl/wtlrolldownctrl.a x
Download demo
project - 20.6 Kb
Download source -
This article explai how to create rollout panel (like in 3dsmax)
http://www.codeproject.com/KB/miscctrl/rolloutctrl.a x
characters and 3d creation softwares.. Currently su orting 3dsmax and python, xsi and maya plugi are in developement as well.
http://sourceforge.net/projects/xtrack/
welcome!
It covers the following topics:
Content proce or development
Content exporting from 3DSMax, including Max shaders, ready to use with XNA
Content loading
3D rendering,
http://www.codeproject.com/KB/game/XNA_Billiards_Visual_Demo.a x
elvish ray is a open-source raytracer renderer used for 3dsmax,maya etc. Now, her eed of rendering is higher than mental ray. We have made an interface for shading language based on CC++, a plugin used in 3dsmax.
http://sourceforge.net/projects/elvishray/
the bjx is a open source project for conversion of a 3d scene from 3DSMAX 9.0 to osg format. It will compeleted by Qt4 and C++.
http://sourceforge.net/projects/bjx/
Coolpicker is a colorpicker plugin for 3dsmax with an advanced UI for color mixing.Coolpicker is a colorpicker plugin for 3dsmax with an advanced UI for color mixing.
http://sourceforge.net/projects/coolpicker/
It is a conversion tool between FBX (Alias MotionBuilder) and other 3D formats like MAYA, 3DSMAX. At first, we plan to release a inverse conversion tool from 3DSMAX to FBX.
http://sourceforge.net/projects/fbxconverter/
Download demo project - 26.31 KB
Download source - 42.2 KB
Introduction
Who is this article for? Generally it is for intermediate level coders familiar3dsMax style rollup control animated in C++/CLI
http://www.codeproject.com/KB/miscctrl/AnimatedRollupControl.a x
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