新飞飞法师好还是新飞飞弓箭手好吗

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新飞飞练什么职业最好?
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新飞飞练什么职业最好?
什么职业最练级速度最快?弓箭手好练吗
最佳***
1级~75级还是法师练的快
全智圣有人带练也很快(高19级都有经验,不是9级了)
80级以后弓箭手,刀锋战士练的快(装备差不多就行)
出技能点以后1级~75级法师还是最快的
到后面法师不行(有顶级装备除外)
弓箭开始最难练,到后面很厉害
战士开始也不太好练,到后面最厉害(比弓箭容易)
你练练就能知道(钱不是太多,还是推荐练法师)
全敏弓箭手2转弓暗杀者(暗杀者正常应该用飞轮,攻暗杀是逆天型)
后面很爽,练高了你就知道了
弓箭手级高后很厉害
法师开始很好练,后面难连(用龙卷风吹,以后怪物血都非常多,吹非常慢还费MP,你吹死一个怪物,弓箭手,战士都已经打好几个怪物了)
弓箭手,战士2转后清怪最快
后面弓箭手,战士好练(就防御底了点)
其他***
弓箭手估计比较难练
因为经常要带大把弓箭在身上
本人认为元素使者比较好练!即二转法师!
战士 +敏 超快
还是法师练的快
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版权所有【参赛-职业技能】弓手
【参赛-职业技能】弓手
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发表于 2009-10-25 04:36
【参赛-职业技能】弓手
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所在大区:混沌学园(老区)
服务器: 赤焰座
角色名称:
h1、亞’夜柒,
: 15262843
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职业技能最终版(出自新飞飞资料库)
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本帖最后由 [ポ頭mm] 于 2009-10-26 01:50 编辑
2009-10-26 17:50
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(???
??桃妖╮)
6级巫师+5
UID 118864
积分 7643
帖子 13039
人气 86953
金币 2237
阅读权限 204
注册 2007-8-30
来自   桃之妖妖。
状态 离线
发表于 2009-10-25 04:36
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screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091017_5a0efa6b5dd6e53706ddaTKj4pv6sdVW.gif');}" onmousewheel="return imgzoom(this);" alt="" /> screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091026_c08ce45482b040b03953rRKa5U6U09wY.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
所在大区:混沌学园(老区)
服务器: 赤焰座
角色名称:
h1、亞’夜柒,
: 15262843
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0805/20080513_6654f677ebc36eddb2c z4nZB0p7IdQ.gif');}" onmousewheel="return imgzoom(this);" alt="" />弓箭手活跃在广袤的森林中,是一流的猎手。他们向来独来独往,以敏捷和机智著称,游走在战场边缘,用利箭射向敌人的心脏。他们战斗方式,似乎使得同伴是一种累赘的存在。不过慢慢的弓箭手也开始试着接纳同伴了,一个能挡住对手前进让自己安心放箭的伙伴总是不错的。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职业特色
弓箭手不但非常酷,他们精准的目力和非凡的箭术在战斗中拥有卓越的远程打击能力,拥有弓箭手的队伍可以在战斗的一开始就给予对方非常大的打击。只要不被近身干扰,弓箭手们可以保持他们那高效的攻击直到战斗结束。而且,在躲避箭矢的同时,你还要随时防备弓箭手最亲密的战鹰伙伴的突袭。弓箭手的唯一装备就是弓箭,他们对于弓的品质有特殊的追求。
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职业练级
弓手前期和其他职业一样做主线任务,刚开始可以加多点好友,前期的好友经验很强大;而后开着经验卡去刷怪,升级很快。到20级以后,可以进家族,家族任务经验还是可观的。坚持做每日任务。到了45级以后,就可以刷唤魔珠任务了,组一个效率的团队,开着9倍的经验,升级是最快最效率的。期间每天的任务,还是坚持做,家族任务,死亡笔记一个都不能放过,这可都是经验。为了等级,只能奋斗。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职业加点
力:4力=3攻 体:1体=14血 5体=4生命恢复 敏:3敏=2攻 2敏=0.1闪避 8敏=0.1物暴 5敏=1命中 弓手加点可分为以下几种:
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />满敏加力:这样加点算是主流,弓手这职业无非敏是首选,力又给弓手的攻击得以提高。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />满敏加体:这样加点可以在血量上占优势,攻击方面可能会有所下降,但是血多无非也是个好处。
弓手这职业加点,玩家可以取决于自身条件,如果是武器好攻击高,那适当的加点血量也可以,如果是防御和血还可观,那就可以继续追求攻击,没有固定的加点,根据自己找个适合的加点。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职业装备要点之属性选择
弓箭手的唯一装备就是弓箭,他们对于弓的品质有特殊的追求。
弓手对使用双手武器,
武器属性分为:火、光、暗、水、风、土
但对于武器属性,我们该如何选择呢?
依现在看来弓手武器属性大多为:火、光、暗
火:物理攻击、魔法攻击加成。
光:增加物理、魔法暴击。
暗:增加物理、魔法闪避,减少技能冷却时间。
有些弓手玩家追求物理攻击和稳定的输出,那么武器属性自然可以选择火。而有些弓手玩家在被动技能云体和敏的基础上继续追求高暴击,则可以选择光属性。但也有玩家对于游侠的闪避有兴趣,配合被动技能风身闪避+20%的条件,以及首饰装备的闪避属性,想达到闪避的极限,也可以选择暗属性。也有极少玩家追求移动速度,自然可以选择风属性。
更了解自己的弓手会找到一个属于自己的属性。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职业装备要点之灵魂链
新飞飞中装备的精炼会产生灵魂链,
弓手对灵魂链的选择
有哪些呢?
闪避灵翔:闪:物理闪避5% 避:法术闪避5% 灵:8秒命魔恢复各10点 翔:移动速度+7%
闪力敏风:闪:物理闪避5% 力:力量+5% 敏:敏捷+5% 风:攻击速度+10%
兵力敏怒:兵:物理攻击+5% 力:力量+5% 敏:敏捷+5% 怒:物理暴击+7%
斗力敏体翠:斗:物理命中+5% 力:力量+5% 敏:敏捷+5% 体:体质+5%
翠:弓手所有主动战斗技能等级+1
个人观点:
追求闪避的弓手,闪避灵翔、闪力敏风,无疑是最好的选择,闪避灵翔则能充分的发挥出弓手游走之王的能力。而对于追求高攻高暴的弓手,则另可选择兵力敏怒来进一步提高。对于弓手本身灵魂链,所有主动战斗技能等级+1,无极是+2,还是很有帮助的。灵魂链种类很多,弓手玩家可以巧妙的配合自己的宠物,武器属性,自身属性来使自己的综合能力进步优化。选择权在玩家自己手中。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />首饰类型,
首饰属性
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />
弓手伤害类型:远程
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弓手适用首饰为物理系首饰。一般一套首饰属性相一致才能更好的发挥,弓手可以选择全部加远程属性的手势,一般稀有首饰30~35的远程属性算高的。而对于刚上面提到的走闪避路线的弓手则可以选择***首饰属性 物理闪避+2%,那样5件首饰总共能加10%闪避,可是一个不小的数值哦。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职业适合宠物
宠物对于人物的提升有着莫大的帮助。宠物升级后会获得潜能点,可以自由分配给宠物,宠物的基础属性:力量、敏捷、体质、精神、智力会按5:1的折扣附加在人物身上。
宠物属性的选择,一般有以下两种,敏力宠、体敏宠;现在看来敏力宠为广大弓手的首选。一般选个敏属性上限1200~1500左右,力上限400~700左右。相对体敏宠,只是对于弓手玩家装备不怎么样,血少的而言。总而言之,不要盲目的听从别人,关键要合适。
宠物的天生专属周期技能的选择,相对于弓手,如果走闪避路线的弓手则可以选择天使之乎,暗;而强调高输出高暴击的,则可以选择 天使之护,光、天使之乎,火、天使之护,水;另,如果有弓手偏向游走和移动速度的,则可以选择 天使之护,风。
下面是关于宠物技能的选择了,以下是几个对弓手不错的宠物技能:
恶灵之缚,土(LV5):
75%触发,使敌对目标—20%防御,持续10.0秒。
天使圣翼(LV5):
30%概率抵挡一次暴击伤害。
忠心护主(LV5):
45%触发,抵挡所有伤害和有害技能,持续4.0秒。
无影无踪(LV5):
45%触发,使主人隐身,持续6.0秒。
月宠幻化盾(LV5):
90%概率抵挡1-5级星宠幻化术,+5%防御和生命上限。
月宠冰刺盾(LV5):
90%概率抵挡1-5级星宠冰刺术,+5%暴击。
月宠灵缚盾(LV5):
90%概率抵挡1-5级星宠灵缚术,+5%移动速度和命中。
月宠静域盾(LV5):
90%概率抵挡1-5级星宠静域术,+5%攻击速度和闪避。
月宠音震盾(LV5):
90%概率抵挡1-5级星宠音震术,+5%攻击。
个人观点:
恶灵之缚,土是个好技能降防,对输出有帮助。天使圣翼,对于法师,刺客,血少的弓手无疑是个帮助。忠心护主,没用多说,无敌才是硬道理。无影无踪,对于游走的弓手来说能做到更好的跟对手周旋,对于PK也是个好技能。而余下的五个月宠盾,玩家可以根据自己的弓手路线,以前宠物的槽数来适当合理选择。宠物的出现对弓手可谓是莫大的帮助和提升。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0905/20090504_c8ef90bdef1563ac99efmiAQWbcviMwg.jpg');}" onmousewheel="return imgzoom(this);" alt="" />职 业 PK
关于弓手的PK,弓手这职业在8职业中限制技能较多,对于技能的预读要求高,合理的配合技能的施放与随即应变的能力才能在PK中游走自如,游刃有余。
谈到PK,肯定要了解弓手PK主要技能,如下:
穿杨火矢:
开启后替代普攻造成118%物理伤害+82点远程伤害。必开技能。
穿杨标记:
使目标受到物理伤害加深15%,PK开场必用技能。
穿杨冲击
:造成208%物理伤害+250点远程伤害,并击退8米。由于此技能是顺发可以用于近战靠近时击退,或打断对方法术吟唱。
陷阱毒刺:
放置15秒的陷阱,是靠近的7个目标中毒10秒,每隔2秒造成1064直接伤害。无视防御,固定伤害,打防高的战士、骑士很好用,配合“放风筝”打法。
陷阱冰冻:
放置14秒陷阱,使目标冻结7.5秒,被冻结目标不受伤害,对高级目标命中降低。练级无用,PK必用。用于拉开距离,配合雷暴,怒射,实用性高。但对于高级,也有可能出现冰动无效,这一点要注意。
战鹰召唤:
召唤战鹰,攻击目标时有10%的概率出击,持续900秒,出击时对目标造成10%物理伤害+512点远程伤害。
鹰眼:被动技能,召唤战鹰时每隔3秒探测15米内3个隐身目标,对手是巫师、刺客,此技能绝对有效。
陷阱雷爆:
放置陷阱,5秒后对5米对8个目标造成110%物理伤害,昏迷1.75秒,对高级目标命中降低。预读冰冻陷阱CD配合使用,怒射,效果很强大。不要小看这1.75秒,也是胜利的关键。
金蝉脱壳:
顺发,无视目标免疫效果,使用后与目标位置互换,无敌4秒,但无法移动和使用技能。弓手的王牌技能,很强大。PK中,无疑是个让对手头痛的技能,往往金蝉之后一个冰冻陷阱,效果很好。
穿杨怒射:
造成伤害=(260%物理伤害+299远程伤害)*[1+(当前距离+最大射程)*1.2]弓手的高伤害技能,该技能出暴击能给法系职业造成强大的伤害。吟唱2秒,配合冰冻陷阱后的致命一击。
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弓手与各职业的PK
对于PK,凡事都说“知己知彼,百战百胜”,对对方职业的认知、了解程度越高,你PK胜率就越大;同时对于玩家自身的意识,对对方职业PK的打法、套路的了解,才能果断选择对应的方法。PK考验的是玩家的技术,意识,以及对职业的了解程度等。
现在开始谈论弓手PK各职业
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弓手VS骑士
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首先了解骑士主要技能,如下
圣剑英勇:开启替换普攻,造成100%物理伤害+139点神圣伤害。
灵魂力量:使单个目标获得反弹敌人15%的伤害的效果,持续900秒。
圣剑华光:对敌人造成256%物理伤害+548点神圣伤害,伤害10%转化为自己的生命。
圣剑风轮:开启后替换普攻,对目标及其周围6个近身目标,造成95%物理伤害。
公正盾击:用盾牌中距离攻击目标,造成30%物理伤害,同时让目标昏迷2.5秒。
圣剑猛袭:冲撞7米外的后退5米,造成25%物理伤害,35%概率减速20%,5秒
圣剑崩裂:震击地面,使5米范围内的6个敌人攻击和移动速度下降30%,持续12秒。
正直圣盾:开启后完全抵档一次伤害,持续5秒,受到伤害后移除。
荣耀星光:提高30%攻击,25%仇恨,减免20%所受伤害,同时降低30%移动速度,持续30秒。
打骑士,开场,倒计时拉距离,毒陷阱+雷暴陷阱(雷暴可以不放,取决于金蝉后雷暴马上触发接冰冻不易被打断)。标记+金蝉,(期间要注意骑士的举动,最好别被晕倒,保证开场不掉血),金蝉4秒结束后,雷暴5秒晕骑士,马上冰冻陷阱,骑士被冰,丢毒。箭雨,走到怒射最大距离,预读5秒左右放穿杨怒射,不用担心伤害被骑士的正直圣盾格挡,因为有箭雨和毒,而骑士正直圣盾只能格挡1次。然后拉距离博取金蝉CD时间,骑士此时如果靠近,立刻穿杨冲击,继续拉距离,待金蝉CD结束,丢毒+雷暴,随后金蝉,骑士会在金蝉结束后被晕。继续冰冻,用这样的方法循环杀骑士。
也有方法开场直接放冰冻陷阱,冰住骑士,毒,2秒防雷暴,标记,预读怒射。而后金蝉,继续循环。总而言之,弓手在杀骑士方面,如果技能衔接的好,打骑士还是很容易的。
注意要点:由于个人装备都不同,如果装备上有加陷阱等级的,那在技能衔接和预读方面要注意,冰冻和雷暴 每提升一级,时间都不一样。也要注意骑士的晕技能有可能打断弓手金蝉。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />弓手VS战士
战士主要技能,如下
怒斧疾风:开启后替代普攻对目标造成100%物理伤害+149点搏击伤害。
怒斧冲锋:迅速接近距离13米内的目标,并造成造成50%物理伤害,昏迷0.5秒。
怒斧贯穿:刺穿目标造成306%物理伤害,并流血5秒,每秒损失54点生命。
怒斧破甲:造成50%伤害,防御降低60%,若目标处于流血状态50%概率减速25%,10秒。
怒斧摘星:20%概率昏迷1秒,随机攻击4米内目标6次,首次150%物理伤害,每次递减25%。
毁灭狂气:免疫减速减益技能,攻速,爆击,受到伤害提高10%,防御降低10%,持续8秒。
战斗怒吼:提升10米范围内的友方7%物理攻击和8%物理爆击,持续300秒。
血之光辉:回复7620生命,缩短40%技能冷却时间,持续20秒.效果结束后降低50%攻击,持续30秒.
开场,注意观察,战士是否开狂气,对弓手的危险很大,狂气状态中的战士不会受控制技能限制,因此要注意。如果上手战士开狂气,那我们毒,拉距离,跑开2~3秒左右,放雷暴,接金蝉,(因为狂气持续时间是8秒,我们要保证金蝉结束,战士的狂气也结束正好被雷暴晕倒),金蝉结束,接冰冻陷阱,战士被冰。(个人感觉,被晕后冰冻陷阱不易被打断和失误)。战士被冰后,弓手放毒,标记,怒射距离,5秒后吟唱怒射,射2下开始拉距离,战士靠近就穿杨冲击,金蝉CD结束继续毒,雷暴,金蝉。(通常同装备下的战士这时候也差不多了)金蝉结束,战士肯定被晕,接冰。如果战士提前开狂气,那就很棘手,但经过前面一轮的攻击,战士也没有多少血了,弓手可以博一下,但切忌别被摘星打中,后果很严重。
另如战士开场不开狂气,弓手可以马上扔个冰,冰住战士,标记,2秒放雷暴,5秒吟唱怒射。而后的战士可能会开狂气冲锋过来,弓手拉2~3秒距离,毒+金蝉,金蝉结束继续接冰。
注意要点:和战士PK,弓手切忌要躲过狂气和摘星2个技能,运用弓手的限制技能循环使用,PK中也要随机应变,如果碰到战士狂气了,那么自然冰冻和雷暴就可以先不用,否则就等于浪费了。实际的更好运用和熟练操作,也是不可缺少的因素。
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弓手VS刺客
刺客主要技能,如下
潜行:非战斗状态下隐身.受伤害显形.隐身下伤害加深20%
轮舞绞杀:造成346%物理伤害+145偷袭伤害
轮舞迷失:迷乱目标4秒,隐身使用时候晕目标3秒.造成直接伤害472
轮舞暗杀:造成345%物理伤害.隐身使用该技能爆击率加50%
群体隐匿:使5米内的友方隐身12秒,对敌伤害增加10%,移动速度降低30%,显形方式同潜行
疾奔:使自己移动速度增加50%,闪避增加30%,持续12秒。
散失之域:制造一片迷雾,使区域内的7个目标物理命中降低30%.
轮舞挟持:把10米内目标拉到你身边.
开场,刺客隐身,弓手有鹰眼,对于刺客的先手,弓手还是很吃亏的。起手,弓手放毒陷阱,可以选择在陷阱周围跳+走动,这样刺客近身途中很可能被毒中现行,或者被侦测出来,弓手要眼观六路,刺客一旦出现马上标记。刺客上手会挟持+迷失,由于弓是在跳+走动中,刺客很有可能被现身,迷失不在潜行中就失去了晕人的效果,那弓手马上金蝉,金蝉后接冰冻,注意别被打断技能,速度要快。刺客如果被冰,毒,标记,2秒放雷暴,拉距离,5秒吟唱怒射。如果技能衔接好,刺客的群隐会失败,那接下来就是弓手发挥,冲击博取金蝉CD,再一个毒+金蝉,刺客基本就会挂。
如果起手弓手被挟持+迷失,晕住。那弓手有2种应对,如果装备差不多,可以走开接冰;也可以直接金蝉,金蝉后继续接冰。一般弓手在与刺客PK中,刺客的群隐逃脱的几率不大,弓手只要能大概判断刺客走开位置就可以再次侦测出刺客,不在隐身中的刺客,对于弓手来说并不可怕。
注意要点:刺客的群隐会让怒射丢失目标,造成技能失败,弓手在刺客未现身时候,多多跳+走动,保证毒在自己身边。PK过程中,不要手忙脚乱按错技能,弓手对于刺客还是有胜算的。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />弓手VS祭司
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开场祭司会火蛇和灵泉,弓手只需标记下拉距离,别被祭司贯气打中,如果对方坚持在火蛇和灵泉范围你,我们直接怒射,祭祀再跑过来贯气+领域想打断怒射吟唱,已经来不及了。怒射出了,弓手被祭司拉过去,这时候要马上金蝉,不给祭司套龙拳状态的机会,金蝉结束(如果等级相同的祭司,那弓手可以在金蝉时把灵泉和火蛇点掉),马上接冰冻,由于弓手被拉之后是马上金蝉的,没有给祭司套状态,那金蝉结束后不用考虑祭司会霸翔,那样的霸翔没有伤害,只能打1下。而后祭司会被冰。标记,毒,2秒放雷暴,箭雨,冰冻结束继续,平射,祭司近身,穿杨冲击,放毒,祭司靠近,马上金蝉。而后的祭司也就差不多了。如果还没死,继续接冰冻循环。
如果上手祭司追着弓手,弓手扔个冰冻,祭祀直接被冰。标记,2秒放雷暴,拉距离,5秒吟唱怒射。祭司这时会放火蛇和蛋,贯气拉你,弓手可以选择跑开些距离,将祭司拉出火蛇和灵泉范围,而后毒+金蝉,金蝉结束继续接冰(祭祀的灵泉在别处不用担心他放灵泉)。而后继续循环,完全被限制的祭司对弓手没有任何威胁。
注意要点:尽量不要被祭司套中2个龙拳状态,那样弓手会很危险。有时间就点掉祭司的蛇和灵泉,别小看这2个技能。祭司如果霸翔出了,又被冰了,那时候不要靠他太近,因为霸翔的伤害还会在冰周围,弓手要小心。这是霸翔技能的伤害认定。
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开场,弓手脚下放毒,标记+金蝉,法师肯定会无敌跑开,法师无敌是7秒(没加等级的,满级是12秒)这时候,弓手扔个雷暴开始读秒,差不多5秒的时候吟唱怒射,而后要观察法师的举动,如果法师吟唱炎陨星,那弓手马上冲击打断,这是重点,冲击打断后继续平射输出,法师抗不了多久。
还有如果开场,两人距离较远,那弓手可以直接怒射距离吟唱,法师的风逆刃来不及,会马上开无敌,弓手放好毒,雷暴。法师无敌结束马上,金蝉,法师会在弓手脚下放火,途中法师还可能被雷暴晕下,平射+冲击,法师血也差不多了。
注意要点:法师无敌7秒的预读要准,不要站在法师的地火里,遇到法师吟唱技能要毫不犹豫的用冲击去打断,该金蝉就马上金蝉不要受到多余的伤害。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />弓手VS巫师
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PK巫师也是件难事。开场巫师隐身,而后恐惧。弓手脚下三角形,放毒,雷暴,冰冻。雷暴最后放。巫师恐惧后,会灵念+剥夺+毒咒。弓手狂按金蝉,别被巫师拉开了金蝉的距离,弓手金蝉后,会发生2个结果。巫师被毒,而后跑开,弓手平射4秒,金蝉结束后马上吟唱怒射,巫师很可能在途中被雷暴晕到,那巫师吟唱中的灵念会被打断,从而弓手博取了怒射和输出时间,怒射之后平射很可能巫师就顶不住了。
还有个结果,巫师被冰,弓手等金蝉结束,马上标记+怒射。接下来就是对拼输出,胜率取决于怒射的攻击。
还有巫师可能上手不隐身,直接恐惧,这样做看运气,如果没恐惧中,那巫师会被动,弓手还是三角陷阱,跟上述的差不多,只是要注意的是,巫师会用隐身来让怒射失败,这点要注意,巫师被金蝉后会中毒,隐身后也会马上出现,弓手的怒射要看好时机。
注意要点:巫师会拉弓手金蝉距离,但要只要PKC是圆的,PK中要抓住时机输出,不要优柔寡断,也要随机应变。
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0807/20080703_b5abae90b0ac677fd70fH4Yx2XYyguBG.gif');}" onmousewheel="return imgzoom(this);" alt="" />弓手VS牧师
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091026_f98c3d509f69622ec1efCXkFRkZGW6mh.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
弓手PK牧师真的很棘手很难打。弓手如果能冰住牧师那还有的说,这考虑到弓手的走位,能否让牧师开场,牧师的灼破和裁决距离是25秒,弓手起手放冰冻陷阱,这时候就要看弓手的走位是否能让牧师顺利中冰冻陷阱,如果中了,走近2秒放雷暴,标记,拉距离,5秒吟唱怒射。牧师必定会大血,走近,这时候弓手放毒,金蝉,这样打牧师才有胜算。可是对于让牧师主动踩冰冻陷阱,这实在太难了。弓手只能开场,冰冻+金蝉,让牧师中冰冻,金蝉结束,标记+拉距离怒射,顺手可以扔个雷暴,而后牧师会走近攻击,弓手冲击+平射,如果牧师被雷暴晕倒,那弓手还有点希望最后拼个输出,胜率很好。
还有弓手选择,起手,靠近牧师,毒+雷暴+金蝉,如果金蝉结束牧师被晕,马上接冰动,标记,毒,拉距离,5秒吟唱怒射,穿杨,牧师会回大血,而后又是拼输出,运气好,穿杨出暴,又出云体,才有胜算几率。
注意要点:牧师有洁净,毒几乎无效。标记要抽空补上。总而言之,弓手打牧师只能要宠物技能,例如,无影无踪,忠心护主等,方才有胜算。
弓手的PK就写到这,本人认为职业PK,不是单调死板的一种方法。弓手在PK中,要学会贯通,方法和战术的多变性。以上的弓手VS七职业,只是打法,真正的运用和实践玩家还可以加入自己的思想,灵活多变,才是弓手PK的要点。
优雅又冷酷的射手,永远游走在新飞飞的顶峰。
职业技能最终版(出自新飞飞资料库)
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本帖最后由 [ポ頭mm] 于 2009-10-26 01:45 编辑
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(______寂、)
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发表于 2009-10-25 13:31
回复 #2 [ポ頭mm] 的帖子
讓我把記憶結成冰
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(丨灬丶[榀菋]丨)
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发表于 2009-10-25 16:09
(哆哆咪呀)
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发表于 2009-10-26 11:44
当再多的温暖都无法取悦于你,我只想收回我自己。
[img][/img]
(______寂、)
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来自 ※Fly£絢舞神话
状态 离线
发表于 2009-10-26 17:03
回复 #1 [ポ頭mm] 的帖子
讓我把記憶結成冰
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(凸(︶︿︶)凸)
8级贤者+2
UID 26467
积分 26939
帖子 109026
人气 134810
金币 419
阅读权限 206
注册 2007-3-27
来自 北冕座
状态 离线
发表于 2009-10-26 17:50
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0907/20090709_a3ea747833c6bf f3c29VLHPEYmGWPS.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
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screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0810/20081019_c5c35f3afa47c33715255inDV0jBaHij.gif');}" onmousewheel="return imgzoom(this);" alt="" />
(???
??桃妖╮)
6级巫师+5
UID 118864
积分 7643
帖子 13039
人气 86953
金币 2237
阅读权限 204
注册 2007-8-30
来自   桃之妖妖。
状态 离线
发表于 2009-10-26 23:06
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091007_19702800d46ea27ce41258iUas6Kq2ka.gif');}" onmousewheel="return imgzoom(this);" alt="" />
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(______寂、)
5级炼金术士+6
UID 175789
积分 3815
帖子 2120
人气 7556
金币 20
阅读权限 203
注册 2008-4-1
来自 ※Fly£絢舞神话
状态 离线
发表于 2009-10-29 20:48
讓我把記憶結成冰
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0906/20090618_1391615f6c055109422eQJ6VjNup9mBY.gif');}" onmousewheel="return imgzoom(this);" alt="" />
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091014_64273ea749ab63069df4lCIb46Bl8dtq.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
(______寂、)
5级炼金术士+6
UID 175789
积分 3815
帖子 2120
人气 7556
金币 20
阅读权限 203
注册 2008-4-1
来自 ※Fly£絢舞神话
状态 离线
发表于 2009-11-1 23:51
讓我把記憶結成冰
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0906/20090618_1391615f6c055109422eQJ6VjNup9mBY.gif');}" onmousewheel="return imgzoom(this);" alt="" />
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091014_64273ea749ab63069df4lCIb46Bl8dtq.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
(______寂、)
5级炼金术士+6
UID 175789
积分 3815
帖子 2120
人气 7556
金币 20
阅读权限 203
注册 2008-4-1
来自 ※Fly£絢舞神话
状态 离线
发表于 2009-11-3 22:59
讓我把記憶結成冰
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0906/20090618_1391615f6c055109422eQJ6VjNup9mBY.gif');}" onmousewheel="return imgzoom(this);" alt="" />
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://ff.netease.com/attachments/month_0910/20091014_64273ea749ab63069df4lCIb46Bl8dtq.jpg');}" onmousewheel="return imgzoom(this);" alt="" />
(哆哆咪呀)
3级占星家+2
UID 8668
积分 480
帖子 199
人气 172
阅读权限 201
注册 2007-2-2
状态 离线
发表于 2009-11-4 12:10
当再多的温暖都无法取悦于你,我只想收回我自己。
[img][/img]
(秋叶え独落)
1级魔法学徒+4
UID 295265
积分 20
阅读权限 199
注册 2009-10-23
状态 离线
发表于 2009-11-5 11:34 按你这么说来。。弓 无敌咯。。 你玩弓 操作好。难道那些 法 都是白痴了啊。 。。站这给你打? 你开场能不能无敌都是个未知数。 你放毒的同时 法可以 逆刃 + 风 + 冰 。 你无敌了。。法丢个地火 也无敌。 你觉得谁的胜算大点
(哆哆咪呀)
3级占星家+2
UID 8668
积分 480
帖子 199
人气 172
阅读权限 201
注册 2007-2-2
状态 离线
发表于 2009-11-5 11:43
当再多的温暖都无法取悦于你,我只想收回我自己。
[img][/img]
(神话人)
5级炼金术士+3
UID 156641
积分 3146
帖子 2202
人气 4670
阅读权限 203
注册 2008-1-26
※Fly£绚舞神话
状态 离线
发表于 2009-11-9 19:46
上面有我英俊潇洒的身影
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neteaseTracker();新飞飞有人说巫师弱,我认为现在最弱的是法师
2011-04-17 11:27  出处:pcgames  作者:佚名  责任编辑:sunfangting
 本人现在冲新区 60级,属于中等玩家下面说下矿战的经历
关键词:   本人现在冲新区 60级,属于中等玩家下面说下矿战的经历
  打骑士, 那个叫什么远程盾来着的,不用吟唱直接飞到法师身边,这还不算,带晕
  本身法师防御就低了,再加个晕上来。 要是装备好点的,再带点暴击,几乎都是没出手直
  接死。
  打弓箭手: 我上次被一个40级的弓箭手杀了, 原因就是 法师的吟唱是可以打断的几
  乎都是吟唱到3分之1就被打断,而且弓箭手的射速又快, 法师火技吟唱1秒,冰0.5秒。几乎
  没法出。 风虽然没有吟唱时间,但是却要15秒冷却,法师的群技,与无法移动6秒的技能距
  离又近,只有6秒。
  等等。。。。
  现在同等情况下 我几乎都是在人多的时候,别人顾及不上我(法师)的时候才能捡菜。
  要不就是欺负级低的。 等级差不多的,装备好点的,操作再好点的其他职业几乎没法打,唯
  一好杀点的就是医生了。
  想问各位法师朋友, 法师除了伤害高点你觉得还能做什么,看看技能栏里面,连一些强悍
  一点制约或者能克制其他职业的作用都没有。
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新飞飞有人说巫师弱,我认为现在最弱的是法师的网友评论

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