wii游戏下载问题

游戏合家欢 任天堂Wii游戏机评测
2007-04-13 10:39:47 来源:
  Wii真正打破了游戏机在年龄方面的天然屏障,凭借特殊的操作体验,不但快速的进入游戏发烧友的家里,还破天荒地出现在那些原本根本就对TV游戏不感兴趣的家庭中……
因为短时间之内任天堂并没有在大陆推出Wii主机的计划,因此,中国大陆的用户只能购买美版或者日版的Wii主机,前者才用英文界面,电压为120V设计,并且随机附赠Wii Sports游戏,日版游戏机采用日文界面,不附赠任何游戏,电压为110V设计,对应不同版本的游戏机只能运行销售国版本的游戏,因此中国的用户只能通过破解来运行游戏,这便是俗称的“加直读”,让不同国家的主机运行其他国家地区的游戏。
Wii主机刚刚被破解,市面上已经开始销售各类直读,目前兼容性最好的直读品牌为WiiKey,小拇指大小的芯片连接至Wii的主板,通过特殊的刷机光盘便可以将WiiKey芯片大显身手,绕过主机的区码及加密验证过程。
WiiKey可以采用填锡或飞线两种方式与主板相连,所以说加直读必须拆机,这对于不少用户来说是不太好的消息,因为Wii的结构紧密,主机采用较多的螺丝钉固定,拆机可能会引起一些不必要的损失。
WiiKey属于隐蔽型破解工具,不会改变主机系统的各类设置,并且不主动作用于芯片,因此无论用户升级固件或者下载软件增加新的功能,都不会造成PSP一样的无法使用问题,我们也对此进行了测试,升级固件过程毫无问题。
WiiKey芯片几乎能够读取所有区码的游戏,并且支持各类刻录光盘,包括DVD+RW也在这款直读芯片的支持范围之内,目前网络上流传的各类WiiISO都可以使用,我们测试各类盘片在低倍速刻录下均没有问题,刻录机兼容性也非常好,不存在之前所谓LG刻录机兼容性好的问题。
本文来源:IT168
我来评两句
网易通行证:
匿名发表
网易数码今日推荐
精彩推荐
热点推荐
手机推荐
(评568条)
(评339条)
(评329条)
(评287条)
(评274条)
汽车推荐
 ***:010-82558193
网易公司版权所有
1997-2011︱ ︱ ︱ ︱ 问答
> 麻烦推荐几个wii好玩的游戏
麻烦推荐几个wii好玩的游戏
悬赏分:
提问时间:
2010-10-31 00:47
回答数:
浏览量:
问题指向:
本人是个生化迷~为了能玩上生化全系列特意买了个wii,但是不知道wii还有其他什么好玩的游戏么,希望各位大侠给我推荐几个,对wii其他游戏真一点都不了解~~
分享到:
相关问题
2011-02-11
2011-05-20
2009-05-14
2009-02-20
2011-02-14
2008-08-05
网友的回答
异度之刃 不得不玩的好游戏 这是我玩过最棒的WII平台游戏(2010)战国BASARA3 WII平台销量第一的游戏(2010)银河战士另一个M E3展览会上荣获多项大奖的WII游戏 非常好(2010)新超级马里奥兄弟 去年E3 WII平台最佳游戏 非常有可玩性(2009)弧光幻想曲 RPG游戏(2009)疯狂世界 WII2008年主打游戏 游戏非常暴力 需要有一定的接受能力才能玩 不过游戏性比较高(2008)塞尔达传说系列
wii平台经久不衰的游戏 现在又出了新版 不过还有一段时间才上市生化危机 暗黑编年史WII平台可玩生化危机全系列 这是最新的一步 如果是生化的话 全系列仅WII有 特别想说一下的是还没有出来但已经备受关注的游戏 最后的故事 这是由最终幻想的作者所编的剧情 而且画面也有可能达到WII平台新的高峰 值得期待当然如果LZ喜欢家庭娱乐类游戏 上面游戏就不要选了
2010-10-31 04:11
第1-1条,共1条 我来回答
您不登录也可以回答问题
插入本地:
· 注册用户回答即可得1分,回答被采纳则获得悬赏分以及奖励10分。
,您好,搜房问答不允许未激活的用户回答,请激活后再回答。
网友正在问
赏金求***
达人飙升榜
总积分榜 用户名
1 用户名
请输入您的问题:
N X H Z
copyright
SouFun.com Limited, All Rights Reserved
搜房公司 版权所有
举报***:
010-59306587
举报邮箱:岩田聪WiiU答疑 3DS联动WiiU当手柄也没问题
2011-07-01 14:25:24  
在前天(6月29日)举行的股东大会上,任天堂首席执行官岩田聪回答了许多问题。
问:任天堂有没有计划发布教科书软件(textbook software)?
答:在DS平台上,我们有这方面的努力,且它们得到了很好的利用。对于将游戏机带入教室这一想法,许多人还是有抵触情绪。尽管《脑锻炼》确实改变某些人的想法。
问:任天堂董事会成员的收入是多少?
答:与公司财政收入的降低相一致,董事会成员的收入有所下调。收入超过1亿日元(约800万RMB),只有岩田聪一人。(准确数据是1.37亿日元,约1100万RMB)
问:人们对于Wii U的反应是不是很糟糕?
答:洛杉矶(E3现场观众)的反应好极了。海外大部分媒体都向岩田聪表示庆祝。现场报道Wii U的人与那些仅仅靠网络来接触与报道Wii U的人,反应截然不同。换句话说,关键在于任天堂如何表现该产品的价值。
问:要将一款新产品从低迷之中重振起来,不是很困难么?
答:岩田聪承认3DS的首发阵容不够给力,他们希望Wii U不会遇到这个问题。
问:任天堂有能力开发好高清游戏么?
答:就高清塞尔达而言(注:指的是E3展会上的tech demo),日本游戏开发者说:其他主机无法再现之。它是较短的时间内制作的产物,因此岩田聪认为:对于任天堂来说,高清制作不成问题。
问:核心玩家会接受Wii U么?
答:Wii未被核心玩家所接受,是因为他们不愿放弃其偏爱的操作方式。另外,Wii并未采用高清技术,因为当时高清技术的成本效益太低。Wii U更易于传统操作,且Wii U的手柄并没有看起来那么重。
问:3DS能否被用作Wii U的手柄?
答:从技术上来看,这有可能。然而,当你这么做的时候,你将不能上网(原注:我不清楚岩田聪指的是3DS,还是Wii U)。而且,如果你想联动两者,那么玩家必须都购买之。
Q: Won't Nintendo continue with pla to release text book software?
A: This is being done through DS and has been well received in places where it's used, but there are many who are agai t the idea having
game systems
brought into the cla room. Brain Age did change some minds, though.
Nothing too new here. The DS most likely won't be used as a su titute for text books, due to critical voices agai t it.
Q: Question about earnings for Nintendo's board members.
A: In line with lowered company earnings, earnings for board members dro ed. Iwata was the only person to make over 100 million yen (precisely, 137 million yen).
Sales for Nintendo deteriorated. This is most likely because of the increasing amount of piracy concerning the whole game-industry (on that note, you might want to check out Tom's thoughts about this problem).
Q: Wa 't the reaction to the Wii U bad?
A: Reactio directly from L.A. were extremely good. The majority of the overseas media offered congratulatio to Iwata. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product.
This is another proof that Wii U indeed had a good reception. E ecially the reactio of the people who could get their hands on the new co ole at E3 2011 were great. Now Nintendo has to focus on convincing the rest of the world of the qualities the new system brings.
Q: Is it not difficult to recover a new product from a slump?
A: Iwata replied that Nintendo had low software output for the 3DS launch. They hope to not have this problem with the Wii U.
As we know, the 3DS started pretty weak sales-wise, but it recovered from that soon after OoT 3D hit the stores. To avoid a disa ointing start like this with the Wii U, Nintendo has to deliver it with anticipated and promising games right from the begi ing. They should probably do that by releasing first-party games, though the po ibilities for third-party games are enormous on the Wii U compared to the Wii.
Q: Is Nintendo's HD development ability okay?
A: Regarding Zelda HD, Japanese
developers
said that it could not be replicated on other machines. It was made in a relatively short period, so Iwata feels that HD development will not be a problem.
Since Nintendo set the time-frame for the release of Wii U very broad by just stating "2012", they actually still have a lot of time to work on its
performance
, meaning what we saw at E3 2011 doe 't nece ary have to be the best they can offer HD-wise. While I was blown away by their presentation, it's good to know they can still improve on that. For example, Sony's PS 3 was released in 2006, and even though they stated that they didn't see a threat in the Wii U, the release of a PS 4 in the next few years is very likely, meaning Nintendo, who put their focus on their new HD-abilities, can't just fully rely on that.
Q: Will core gamers accept Wii U?
A: Wii was not accepted by core gamers because they did not want to abandon their preferred control a roach. Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks.
So Nintendo hopes to get the attention of core gamers not only through the Wii U's HD-performance, but also because the new co ole goes back to common controls. Still, Wii U is also motion-controlled; we just don't know how much yet. While the Wii was mostly motion-based, though, the Wii U will most likely try to combine motion- and motionle -controls, which Nintendo hopes will please the core gamers more than the Wii did.
Q: Can't the 3DS be used as a controller for the Wii U?
A: It is po ible technically. However, when doing this you lose the ability to go online (I'm not sure if Iwata is talking about Wii U or 3DS). Also, if you co ect the two, players have to buy both system.
更多相关搜索:
跟贴读取中...
网易通行证:
自动登录 发言 |
文明上网,登录发贴
网友评论仅供其表达个人看法,并不表明网易同意其观点或证实其描述。
同步到微博
发表跟贴可同步到微博啦,登录立即体验!
勾选后,如果您还没有开通微博,系统将自动为您激活。
修改昵称
跟贴昵称修改后,论坛昵称也会变哦
盖楼回复
网易通行证:
自动登录
文明上网,登录发贴
同步到微博
发表跟贴可同步到微博啦,登录立即体验!
勾选后,如果您还没有开通微博,系统将自动为您激活。
复制收藏
复制成功,按CTRL+V发送给好友、论坛或博客。
浏览器限制,请复制链接和标题给好友、论坛或博客。
网易游戏48小时评论排行
游戏名称
类别:战争策略
1服:一统三国
类别:休闲竞技
网易2服
#tcldivtf1b {position: a olute; top: 120px; left:0px;visibility:hidde }
#tcldivtf2b {position: a olute; top: 120px; visibility:hidde }
//距离顶部的尺寸(px)
var float_top=0;
//点击区域高度(px)
var float_height=500;
//链接地址
var float_link="http://g.163.com/a?CID=6134&Values=4119319240&Redirect=http://ms.linekong.com/adCount.php?mid=1002220011";
//顶部通栏内容
var top_i er="
//页面宽度(px)
var main_width=960;
var body_bkimg="http://img1.126.net/cha el9/009269/1600750_0318_.jpg";
var body_bkcolor="FFFFFF";
网易公司版权所有
1997-2011

参考资料

 

随机推荐