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】 VBScript, JScript,或其他语言脚本编辑器。支持创建库——脚本代码的可重用部分;合并库和项目特定代码到一个脚本文件中,通过脚本执行引擎执行。
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Copyright 2006-2010
All Rights Reserved.From Wikipedia, the free encyclopedia
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Not to be confused with
, an unrelated game creation program exclusively for the A le Macintosh.
This article is about the game development a lication for Microsoft Windows and A le Mac OS.
For the television show, see
This article
that a ear in reliable third-party publicatio .
or sources affiliated with the subject are generally not sufficient for a Wikipedia article. Please add more a ropriate
(July 2010)
GameMaker
Initial release
November 15, 1999
under development)
/Program development
GameMaker (originally named Game Maker and is often a reviated to GM) is a
originally developed by
. It is currently developed and published by
, a software company in which Overmars is involved. Game Maker allows users to easily develop computer games without the requirement of prior computer programming experience, while allowing advanced users to create complex a licatio much faster than po ible with most other programming languages with its built-in scripting language.
The latest stable release of Game Maker for Windows is version 8 as of December 2009, and version 7 on Mac as of 11 August 2010.
Since its initial release in 1999, Game Maker gained many new features, notably 3D graphics su ort, as well as a significant user base, with YoYo Games providing free hosting for user-created games.
Contents
Development history
Game Maker was originally titled
a program ecializing in 2D animation. Overmars released the first public version (version 1.1) on November 15, 1999. While this version of Game Maker had a built-in scripting language, which was not as complex as in more recent versio , it and the next few versio of Game Maker did not have
su ort, a separate ru er to run games independently from Game Maker, or the ability to compile games into executable files.
Each major release of Game Maker added su tantial new features and improved stability, while gaining steadily in popularity. In 2001, version 3.0 implemented DirectX for the first time,
while version 4.0 (released July 2001) was rewritten from scratch, changing the interface significantly. Version 5.0 was released in April 2003, adding su ort for external data files and time lines.
In version 6.0, released October 2004, Game Maker's graphics engine was rewritten using
as a base, allowing for more complex operatio such as easier
and rite rotation, as well as introducing 3D graphics functio .
Overmars began work on version 7.0, which introduced the ability to
, around the summer of 2006,
and released it on February 28, 2007, through YoYo Games.
Game Maker 8 was released on December 22, 2009,
adding new features such as a revamped script editor window, improved image editor, and the ability to import and export resources from game source files.
Starting with Game Maker 7 RC2, game data created with the program was encrypted
, due to concer over decompilation.
Game Maker 8 logo controversy
The previous wi ing logo, as selected by YoYo Games. It garnered heavy criticism and controversy.
On November 27, 2009, a new logo was a ounced on the YoYo Games Glog.
The decision received su tantial criticism via the Game Maker Community and YoYo Games Glog with thousands of comments posted in protest. Games mocking the logo were created as well. After the negative re o e, CEO of YoYo Games Sandy Duncan blogged and posted on his
feed making it clear he was reco idering the logo's design.
In re o e to the criticism, a topic was posted on the Game Maker Community where users could contribute a new Game Maker logo,
and on December 9, a new logo was chosen.
Design and uses
Game Maker scree hot
Game Maker is designed to allow its users to easily develop
without having to learn a complex
such as
Game Maker's primary
interface uses a
system, allowing users unfamiliar with traditional programming to intuitively create games by visually organizing ico on the screen. These ico represent actio that would occur in a game, such as movement, basic drawing, and simple control structures. Users also have the ability to create their own "action libraries" using the
For experienced users or those with computer programming experience, Game Maker contai a built-in
called the
(GML), allowing more complex games to be made with the program.
Game Maker allows the creation of many types of games, including
Educational use
As a profe or of the
, Mark Overmars developed Game Maker partly as a teaching aid for his students. It is gaining recognition as a useful teaching tool in primary and secondary schools because of its easy entry and
Features
Lite and Standard editio Game Maker 7 (Mac) DRM
Two versio of the Game Maker software are offered on Windows and Mac. The Lite versio are free to use, while the Standard editio require purchase. Lite locks out several advanced features and functio which are available in Standard, including the ability to use DLLs,
, advanced drawing functio , 3D graphics, and networking multiplayer.
On Windows, the Lite version contai most of the functionality that allows users to create games and share them either by creating stand-alone Windows executable files, or publishing them on YoYo Games' we ite. Games created with the Lite version di lay a small Game Maker advertisement during the loading of the game, while games made with the Standard version remove this.
On the original Game Maker for Mac, a trial version with all features unlocked could be used for ten hours before it required activatio there was no Lite. However, as of December 8, 2010, Game Maker for Mac Lite was released as a free download. The Mac Lite utility contai most of the Mac Standard version's functionality, but it prevents users from creating stand-alone Mac executables. (Therefore, in order to share games for free, a user would need to give the openable GMK source file to other users who have downloaded and i talled Game Maker for Mac.)
The renaming from "Pro" to "Standard", which occurred with the release of GM version 8.1, has caused a lot of discu ion about whether or not Yoyo is releasing another tier. This hypothesis is backed up with Yoyo's 2011 "easter egg", showing the po ibility to export games to multiple different platforms, including A le's iPhone and HTML5.
Graphics capabilities
Game Maker primarily ru games that use 2D graphics. Game Maker's graphics capabilities underwent significant improvements with each major release version, allowing for additional functionality including more efficient
adjustments and blending settings for
and other shapes. By version 6.0 (Windows), Game Maker incorporated DirectX, allowing more advanced graphics functio . Version 7.0 (Macintosh) uses
to render rites.
Additionally in versio 6.0 upwards (Windows), Game Maker incorporates
, allowing the use of limited
. Version 7.0 (Macintosh) upwards use OpenGL for 3D graphics. It also adds limited su ort for simple 3D models. Converters make it po ible to use more popular 3D formats such as
for use in a 3D project. Exte ion packages such as
can expand Game Maker's basic functionality. It also su orts the ability to create
such as rain, ow and clouds, however not natively in 3D. Su ort for the editing of 32-bit PNG files was added in the 8.0 version of the Game Maker, which has also enabled users to use images with alpha cha els.
Game Maker Language
Main article:
(GML) is the primary
used in Game Maker. It allows users to further enhance and control the design of their game through conventional programming, as o osed to the
system. The syntax of GML borrows a ects from other languages such as
, effectively making use of
Originally, GML was designed to su lement the drag-and-drop interface, allowing advanced users to add greater functionality to their games or programs. Newer versio of Game Maker actually use GML as their base, with all drag-and-drop functio as pre-written GML scripts.
GML is an
i tead of a
. When Game Maker creates a stand-alone game, all GML (including drag and drop functio ) is packed into the game executable. Every time the generated program is executed, an included interpreter carries out the commands indicated by the GML code. Being an interpreted language, GML is usually significantly slower than compiled languages such as C++ or Delphi.
GML also includes su ort for loading and using
. This allows functio and routines to be written in other programming languages such as
and others.
Exte ion packages
Game Maker itself is not limited to the functio and abilities included in the
. Game Maker games can load and use
for additional functionality. The community has developed a variety of DLLs to extend Game Maker with things such as socket su ort and
co ectivity. As of version 7, the new exte ion mechanism allows users to include DLLs, GML scripts and action libraries in pre-built exte ion packages.
System requirements
The following ecificatio reflect the system requirements of Game Maker's exported executable files. The Game Maker tool has u ecified, but significantly lower requirements.
System requirements for Game Maker 8.x:
or later
DirectX 8 compatible
with at least 32MB of
or equivalent proce or
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
800×600 or greater screen resolution with 16-bit or 32-bit colors
(DEP) will block the execution of the Game Maker 8 development environment. DEP must either be disabled, set to e ential Windows Programs and Services Only, or an DEP exception must be created for Game_Maker.exe
System requirements for Game Maker 7.x:
or later (Windows) or
(Macintosh)
DirectX 8 compatible
with at least 32MB of
(Windows) or OpenGL compatible graphics card (Macintosh)
or equivalent proce or (Windows) or
proce or (Macintosh)
DirectX 8 compatible sound card (Windows)
128 MB of memory or greater (noted only in official Game Maker help file documentation)
800×600 or greater screen resolution with 16-bit or 32-bit colors
System requirements for Game Maker 6.x:
or later
DirectX 8 compatible graphics card with at least 16MB of video memory (32MB or more recommended)
or equivalent proce or
DirectX 8 compatible sound card
64 MB of memory or greater (noted only in official Game Maker help file documentation)
800×600 or greater screen resolution with 16-bit or 32-bit colors
Versio 6.x and the .exe files from those versio do not work with the Microsoft
, due to an incompatible compre ion implementation in its creation of executable files. Version 7 of the program, however, works correctly with Vista, as well as most su orted functio in versio 5.x and prior. As of June 24, 2007, Mark Overmars made a program to convert .exe files created with version 6 to work on Windows Vista.
YoYo Games
YoYo Games
Partnership
Founded
(
Founder(s)
The YoYo Games group
Headquarters
Key people
Sandy Duncan
James North-Hearn
Michel Ca ius
Spencer Hyman
On January 26, 2007,
a ounced his partnership with a company based in the United Kingdom named YoYo Games.
The company, headed by CEO Sandy Duncan (ex Vice President of Xbox Europe),
was founded to su ort the future development of Game Maker, and to develop a community for developers and casual gamers. The motive behind the cooperation is that it would bring improved development to Game Maker, as well as provide a better we ite for its users. YoYo Games provides a free hosting service for any Game Maker games.
One title they publish was not created with Game Maker,
, which they developed themselves. They currently only publish for
but will soon start on
YoYo Games' we ite allows users to upload, share, and play their created games and those made by others. Users can also review and discu these games, as well as games in development on the we ite. It also provides an extended help system and su ort for the sharing of
. YoYo Games also hosts the GMC (Game Maker Community) forums and publishes Game Maker since version 7. The YoYo Games we ite was launched on April 28, 2007, in its beta form.
The we ite has an i tant play feature so people can play games online (similar to
), and allows games to be downloaded if the individual creators choose so.
YoYo Games ru game-making competitio on their we ite.
Game Maker Community
The Game Maker Community (GMC) is an online
made to discu Game Maker and games created with it. It also discu es more general game design topics as well as game graphics, sound, and game distribution methods. The current forum was created by Mark Overmars
on September 18, 2003,
a month after the first release and is now a
of the official YoYo Games we ite. On 15 June 2010, the GMC underwent an update to
version 3.1 which brought new personal me age features,
integration, and a new theme.
YoYo Games Store
In October 2010, YoYo Games a ounced that they were making a store that people could sell their games on for different platforms like iOS or PSP. The statement says the store will open "In the following weeks".
As of 23 November 2010
(
2010 -11-23
the store includes only Game Maker for Mac,
, (the ru er),
, Simply Solitair, Teka Teki, Prison Ball, Karoshi, Simply Poker Squares (and lite), Green Tech Plus (PSP only) and Sync Simple.
Ports and other versio [
Macintosh version
In 2008, Sandy Duncan a ounced a port of Game Maker for
was being developed. The port had undergone many delays due to technical reaso . A version
was made available for private beta testing.
On December 4, 2009, YoYo Games' Mac Developer resigned;
however, work resumed on January 27, 2010.
On April 14, 2010, a release candidate for the Mac version was released.
On August 11, 2010, YoYo Games released Game Maker 7 for Mac alongside a new Macintosh games hub entitled the YoYo Games A Store.
PlayStation Portable version
On 10 March 2010, YoYo Games CEO Sandy Duncan a ounced a new version of Game Maker that would be coming to the
system.
YoYo Games recently held a competition (Competition 05)
in which the restrictio resembled those of a PlayStation Portable, and many rumors arose. Eventually, after over three months, an official a ouncement was made. YoYo Games also has begun a new competition (Competition 06)
with restrictio similar to those of a PlayStation Portable.
On January 26th YoYo Games a ounced that they had finished development of their first PSP game.
iOS Version and controversy
On 24 September 2010, YoYo Games a ounced they were making an
version, compatible with A le iPod, iPhone, and iPad.
On 20 October, they have submitted Skydiver Mach II, their first a to the iTunes store.
As of 22 October 2010
(
2010 -10-22
, the iOS version is not yet available for public use, however, YoYo Games has released information regarding the requirements for Game Maker games ru ing on the platform.
On January 5, 2011, YoYo Games posted their idea of a formal cease and desist letter on their Glog. The post scolded the works of the GMC users Revel and Aragon1029, the author of the Game Maker 8 Decompiler, for working on a decompiler and compiler for their iOS a , which would allow users to bypa YoYo Games and independently publish their creatio , posing as a financial threat. Although there was rarely any controversy surrounding the decompilers for Game Maker for Windows, YoYo Games was outwardly angered by the rumors of such a pair of tools being developed by Aragon1029 and Revel. As a result, the decompilers were never released.
Revel, one of the contributors to the controversial tools that YoYo Games threatened over, regularly posts DLL's for use on the Game Maker Community to expand the capabilities of Game Maker. As a result, he is well known throughout the community. Aragon1029, or Zach Reedy, has contributed to several games posted on the Game Maker Community over the past several years, but was not well known until he a ounced the Game Maker 8 Decompiler. Alongside his open source decompiler release, he also released documentation of the file formats used and produced by Game Maker. Several months later, he also released a utility that could analyze any Game Maker 8 source file and count and categorize the number of lines used in the a lication.
Android Version
The YoYo Games Store will shortly also allow users to port to Google Android.
HTML5 Version
YoYo Games also a ounced the ru er also works with HTML5.
This could be a new part of Game Maker 9 or as a ounced on April 22, 2011, Game Maker Studio.
See also
References
YoYo Games.
YoYo Games Glog
. Retrieved 2009-12-24
Sandy Duncan.
YoYo Games Glog
. Retrieved 2010-10-10
YoYo Games.
YoYo Games Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYo Games Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYoGames Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYo Games Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYo Games Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYoGames Wiki
. Retrieved 2009-12-10
YoYo Games.
YoYo Games Glog
. Retrieved 2009-12-24
. YoYo Games
. Retrieved 2009-12-08
Duncan, Sandy.
. Retrieved 2009-12-08
Duncan, Sandy.
. Retrieved 2009-12-08
from Mark Overmars, Game Maker Community
officially a ouncing the renewed opening of the YoYo Games we ite
YoYo Games.
Game Maker Community
. Retrieved 2009-12-08
Weird Dragon.
Game Maker Community
. Retrieved 2009-12-08
Ru ell Kay.
YoYo Games Glog
. Retrieved 2010-08-31
YoYo Games.
YoYo Games Wiki
. Retrieved 2010-01-11
store.yoyogames.com
. Retrieved 2 November 2010
YoYo Games.
YoYo Games Glog
. Retrieved 2008-11-10
YoYo Games.
YoYo Games Glog
. Retrieved 2009-12-10
YoYo Games.
YoYo Games Glog
. Retrieved 2010-04-08
final release candidate
Mac Game Maker &am YoYo Games A Store release
Sandy Duncan.
YoYo Games Glog
. Retrieved 2010-03-10
YoYo Games.
YoYo Games YouTube Cha el
. Retrieved 2010-03-11
YoYo Games Glog
YoYo Games Glog
YoYo Games Glog
glog.yoyogames.com
. Retrieved 21 October 2010
glog.yoyogames.com
. Retrieved 21 October 2010
External links
Wikibooks has a book on the topic of
Wikimedia Commo has media related to:
— Official we ite
— We ite forum
— Official forum
— Official wiki
Retrieved from "
Hidden categories:
Personal tools
Name aces
Variants
Actio Search
Navigation
Interaction
Toolbox
Print/export
Languages
This page was last modified on 27 July 2011 at 04:25.
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